Top 10k strings from 16-48 Magazine - Issue 15 (1985)(16-48 Tape Magazine)(Side B).tzx
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12 a((((m1-96 6 )=player*2 4 STOP THE TAPE 4 RUN THE TAPE 3 LET THE TAPE RUN 3 -player)*2 2 paper=a((((m1-96 2 illustrator 2 PRICE `14.95 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@ 2 ;"PLEASE STOP THE TAPE": 2 ;"ILLEGAL": 2 ;"CROSSWORD": 2 ;" ": 2 **************** 2 );B$((D2*4 2 );B$((D1*4 2 ((prog+168 2 "9",o;"The 2 "- - - - - - - - - - - - - - - -" 1 z) with the exact number on either of the dice. This MUST be done before your opponent. " 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="18010202THEN READ ON....": 1 z$="14010102WOT - NO GRAPHICS!!": 1 z$="11010102WRITTEN THE SAGA?": 1 z$="10030203STOP THE TAPE": 1 z$="10020203RUN THE TAPE": 1 z$="09020203STOP THE TAPE": 1 z$="08050201CONCLUSION": 1 z$="08010102GOT THE QUILL?": 1 z$="00140201OF": 1 your choice. 1 y) or the top right corner (for player 2 - press 1 will resume next month. If you 1 will allow you to illustrate 1 then perform a NEW. To continue with the magazine simply type 1 the most problems.": 1 system messages,the ability to 1 start>2900 1 start=start+100 1 start=3000 1 start=1000 1 simIlar style to the 1 s$s-s6s?sDs 1 routine which will shade any inkbounded area from a choice of 1 rev5 * 1 rev4 | 1 rev3 1 rev2 1 rev1 p 1 r#r)r+r-r>r@rTrpr 1 qPppppPPPqqqqqqqqprVppppPqihhqQqqPpPPPPPPqqqqqqqqpPVppPpPhhhhhqiqppPpppPPqqqqqqqqpPPrpppphhhiqiIqrrrrrrrrqqqqqqqqrVPrrrrrhhhiiiiqQQQQQQQQqqqqqqqqRRRRQQQQhhhhhhhhpppprrRQrrrqqQQirPPPPPPVhhhhhhhhpprrRQQQrrrqqiihrPPPVVVPhhhhhhhhprRRQQQQrrrqqihhrPPPPpPPihhhhhhhrRQQQQAiqqrqqIyiPPppppppIiqiiiqiQQQQAiiiqqrqqqqIpPpppprrqqqqqqqqQQQiiii`qqrqqqqqppppppPVppppppppiiihhh(8ppppppppppppppPPqqqqqqqqihhhhhhhqqqqqqqqpppppppP 1 q2 1 q1 1 producing very professional 1 pictures to 1 particular adventure drop us a 1 paper=a(d+n,2 1 paper=a(((z-96 1 p3qQqZqkqrq 1 p$="1122334455667722744": 1 owners will recognise it as the game from the manual. The 1 out2=out2+1 1 out1=out1+1 1 n,o;" ": 1 line and I will do a help sheet on the adventure giving people 1 l=l+(k$="6")*(l<11 1 kick, pass, head and dribble the ball in any of 8 directions. The computer decides which ofyour team is in the best position to tackle or intercept the ball (I sometimes disagreed with this choice). All the action is viewed from 1 is to find the 1 illustrate your blood curdling 1 hjhhjjjhPpppppppQQQQQQQQrrrrrrrrhhhhhhhhpprpppppQQQQQQQQrrrrrrrrhhhhHHqqpPPpppppqqiyqqqqrrrrrrrrh)hHiiiqrppppppriiihjhhjVpppppppii)qqqqqrrpppprR````hhhqPPPPPPPPqqqqqqqqrrppprRQ`x``hhhhPPPVPPPppppppppqrrrprRQQ8x8`hhhhPPPPPpppqqqqqqqqrrrrRQQihjhhhhhhPPPPppppQQQQQQQQVVVVVVVVhhhhhhiqVVVVVVVVQQQQQQQQPPPPPPPPhhhhiiiqPPPPPPPPiyiiiqiQPpppppppqIIIIIIqPpVppppP 1 graphics were provided by 1 graphics patch 1 graphic adventure games. Highly recommended. 1 giving you control over colour and playing keys. This is certainly anotherhit for Ocean. Highly recommended. MATCH DAY PRICE: `7.95 PROGRAM: Jon Ritman Chris Clarke OCEAN SOFTWARE 1 diss 1 designer. One thing it did lack,until now, was a way for you toproduce pretty 1 demonstration of the 1 construct an object, such as a tree, and to reproduce it in anyor all your pictures and in any one of eight sizes. There is 1 comp15 1 command ~QUIT~. The 1 command that allows you to 1 c=c+(k$="8")*(c<11 1 but needs planning to achieve anefficient sequence of drawing 1 bar2=bar2-1 1 bar2=bar2+1 1 bar1=bar1-1 1 bar1=bar1+1 1 automatically be skipped. 1 associate objects with words in the vocabulary and 10 new 1 are having problems with a 1 apologies to both of you.": 1 also an excellent shading 1 agazine Ltd. *6\$: 1 agazine Ltd*S\ 1 adcAaddAandAbitAcallccfAcpArcpdAcpdrcpiAcpircplAdaaAdecAdiAidjnzeiAaexAaexxAhaltimAiinAiincAindAindriniAinirjpAljrAlldAllddAlddrldiAldirnegAnopAorAootdrotiroutAoutdoutipopApushresAretAretiretnrlArrlaArlcArlcarldArrArrraArrcArrcarrdArstAsbcAscfAsetAslaAsraAsrlAsubAxorA 1 actions such as Auto get etc.": 1 a$=a$+a$(1 1 a$="Well done!Well done!Well done!Well done!" 1 a$="LLKKJJIIHHGG FFEEDDCCBBAA" 1 a$="Another go?Another go?Another go?" 1 a panning camera perspective. The computerplays a good entertaininggame and the animation is excellent. The ball has a realistic bounce and even casts a shadow to help judge its height.The games options are excellent and extensive, 1 ]MAGNETIC MAGAZINES 83:H\ 1 Z$="LLCC0202"+A$(N,1 1 Z$="00011021BYE": 1 Z$=" YCC0202"+A$(N,Y/2 1 You are hampered in this task by demi gods and your evil mother, Clytaemnestra, who is also trying to kill your sister(and guide)Electra.Animation and graphics are excellent and the labyrinth is massive if sparse. There is a clever 1 YOU@HAVE@NO@TEARS@LEFT@ORESTES@ 1 X X X XXXXXXXXXXXX XX X X X XXXXXXXX XXX X X X X X XXXXXX XXX X X X XXXXX XXXX X X X X XXXXXXXXXXXX X X X Z 1 When you have collected all the booty you are given 45 seconds to find a bronze key. Clear it again and you have to find a silver key and then a gold one. Each time the game gets more difficult. I found it easy yet very playable. 1 Well, it isn't. Most of the holds are are dividedinto locked, numbered cabins, and the matching key has to be carried to enter the desired cabin. It is necessary toopen the cabins in a planned sequence to complete each screen. 1 Well worth the price. BOOTY PROGRAM: John F Cain PRICE: `2.50 FIREBIRD SOFTWARE Wellington House, Upper St Martins Lane, London WC2H 9DL. 1 Wars. The 3D vector type graphics are quite impressive. It does not have the same blinding speed of Design Design's Dark Star, but it isn't slow either and I found it much more addictive. It's a wonder that Atari haven't sued.Recommended. 1 WHHHHHHHHHHHHHHHHW 1 U$="MMNNOOPPQQRR SSTTUUVVWWXX" 1 To re enter address data 1 To achieve this and regain your throne you must venture into the catacombs under the palace and find six objects - the Euclidian shapes. When these objects are placed in the "Guardians Chamber" your quest is complete. 1 There is also a new version of 1 The robots possess a muchmore impressive armoury. The screen is a hive of activity at all times andthere are some very impressive sound effects.Controlling the lasers takes some practice and there is no provision forjoysticks. Worth a look. 1 THROUGH@[email protected] 1 THE@SHAPE@YOU@WANT@HAS@GONE@ 1 THE ILLUSTRATOR 1 THE AFRICAN ONE IS AN AARDVARK. BECAUSE IT NEVER KILLED ANYONE!K 1 TAKE@THIS@ONE@TO@THE@GUARDIANS@ 1 Start address > Finish address 1 Start address = 1 STOLEN@A@EUCLIDIAN@SHAPE@@@@ 1 SPACE),corresp-onding to the die roll.The winner is the one with all his/her counters out of the game. " 1 S)tart address 1 S$="X X X XXXXXXXXXXXX XX X X X XXXXXXXX XXX X X X X X XXXXXX XXX X X X XXXXX XXXX X X X X XXXXXXXXXXXX X X X " 1 REVIEWS 1 QUIT ROUTINE 1 QUILL A TO C UPGRADE `2.99 1 Print routine 1 Press any key to continue 1 Possible data tables 1 Please re-enter 1 Please press 1st letter of 1 PRINT WORD 1 PRINT CLUE 1 PRESS ANY KEY FOR A RESET 1 PRESS A KEY 1 PLEASE STOP THE TAPE 1 ORESTES@IT@IS@I@-@ELECTRA@@@ 1 ORESTES.... 1 ONLY@@@SHAPES@TO@FIND@ 1 MEATEATERC? 1 MAGNETIC MAGAZINES : 1 LOAD ~~. Normal adventure help 1 KILLED@ELECTRA@ 1 Issue 15 Competition 1 Input ok ? y/n 1 Illustrator 1 If you own a 16K 1 INPUT WORD 1 ILLUSTRATOR 1 I@ZEUS@SAY@[email protected] 1 HURRY....FOR@BUT@A@SHORT@WHILE@ 1 GRIEVE@NOT@ 1 GIFT FROM THE GODS 1 GGGGpppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp`````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````aaa`````````````````````````````aaa`````````````````````````````aaa````````````````bbb``````````bbb`````````````````````````````````````````````````````aa``````````````````````````````aa``````````````````````````````aa``````````````````````````````aa```````````````````````bbb`````````````````````````````bbb``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` 1 GGGGGGGGGGGG 1 GGFGBBBBBGFDDDD 1 GBBBFDDDBBDGFFFDDDBB 1 From within our Star- Strike fighter we first have to battle with the alien fleet, and then with the ground defence towers and a fortified equatorial duct. Sounds familiar? 3D StartStrike is a very close version of the arcade game Star 1 Finish address =H 1 FOUND@A@TEAR@OF@ICARUS@@@@ 1 FOLLOW@ME@DEAR@BROTHER@@@PAUSE 1 FIREBIRD COMPEITION, 1 FFFFFFFFFFF 1 FFFFFBDDFDBG 1 FFDDDBGBBBDDDDFFDDDDDDDD 1 FDFFDDDDBBB 1 FBBBBBBBBGDDFFFDDDFBBD 1 F)inish address 1 Error in input 1 Enter starting address1 1 Enter finishing addressN 1 ELECTRA@WILL@BE@AVENGED;@@@@ 1 Disassembler 1 DISASM 1 DINING ROOM 1 DFFFFBGGFF 1 DEMO 1 DDGGDDDDBBGG 1 DDDDDDDDDDD 1 D K Dickens 1984 1 Created with Ramsoft MakeTZX 1 Constructing a picture is easy, 1 Chiswick, London W4 4PH. 1 CROSSWORD 1 CLYTAEMNESTRA@LIES@DEAD@@@@ 1 CLYTAEMNESTRA@HAS@8HX@x8 1 CHECK FOR FINISH 1 CAT 1 9 2 00ALLIGATOR 2 1 8 00PIRANHA 4 1 6 00BAT 4 9 2 00FASTER 6 4 5 00OX 7 1 1 00SHARK 8 5 4 00DOE 9 1 2 00MEATEATER 103 8 00GNU 111 2 00WASP 1 1 3 10DOG 9 1 2 10IBEX 4 2 3 10EMU 9 3 2 10GIRAFFE 1 4 6 10SEAL 8 5 3 10BACH 1 6 3 10ANTEATER 4 7 7 10CRAB 1 9 3 10KITE 8 9 3 10TORTOISE 1 117 10W 1 Backgammon game will 1 BUGGY BlAST 48K PRICE: `5.95 PROGRAM: D Lowe, P Hibbar FIREBIRD SOFTWARE Wellington House, Upper St Martins Lane, London WC2H 9DL. 1 BUGGY BLAST 1 BFDDBDDBBDDDD 1 BACKGAMMON 1 ARRAY AND NT E E R UT A LOGICALRED L U LI COMMA SBIN W E BITU E IN E RT X T E IEXTEND OPEN O O E GOR RETURN 1 APOLLO@SENDS@YOU@THIS@WARNING.. 1 AN@SHAPE@@@@HAS@STOLEN@A@EUCLIDI 1 ALL@ILLUSIONS@ARE@GONE@@@@ 1 A)bort N)ew address P)rint out 1 A(F,N);":";: 1 A(***,5) A(***,6) 1 A(***,3) A(***,4) 1 A$="302826242220100806040200" 1 @@@@@@@@@@ 1 @@@<C>1984@OCEAN@SOFTWARE@LTD@@ 1 @@@ @ 1 ;(start-1000 1 ;"START THE TAPE": 1 ;"SIDE 2 LOADING" 1 ;"SEE YOU NEXT MONTH"'" 1 ;"Press any key to continue." 1 ;"Press SPACE for next page, 1 ;"Page number "; 1 ;"PRESS A KEY": 1 ;"PRESS A KEY ( 1 ;"PLEASE STOP TAPE AND WAIT FOR 22 SECONDS." 1 ;"PLEASE LEAVE IT RUNNING" 1 ;"PLAYER 1"; 1 ;"DISASM": 1 ;"Congratulations Player ";player;" ": 1 ;"CROSSWORD" 1 ;"BAR OUT"; 1 ;"BACKGAMMON": 1 ;"BACKGAMMON" 1 ;"ARE YOU SURE YOU WANT TO QUIT? PRESS Y FOR YES OR N FOR NO." 1 ;"16/48D&G15": 1 ;"16/48D&G15" 1 ;"00000000" 1 ;"0";bar2: 1 ;" okay y/n?": 1 ;" ": 1 ;" ": 1 ;" " 1 ;" ": 1 ;" ": 1 5th generation?). The robots reside in a complex of 8 corridors on the planet Endra,whichwe are orbiting in our mother ship. For ultimatevictory we must reach the8th corridor and destroy 20 robots. Our weapons are lasers and phasors. 1 56000,8870 GOTO 9998 or 9999 to save the lot to microdrive or tape." 1 3D STARSTRIKE 48K PRICE: `6.95 REALTIME SOFTWARE Prospect House, 32 Sovereign Street, Leeds LS1 4BJ 1 3D STARSTRIKE 1 255 patterns. ": 1 23635+256* 1 16/48LOAD2 1 16/48D&G15 1 16/48 Magazine, 1 10 barley Mow Passage, 1 1 AF xor a 1 0 to end your go. " 1 . This package 1 -m<mGmSmdmtm~m 1 , allowing an easy and efficient method of 1 *********************** 1 **** Run program **** 1 **** Loop1 **** 1 *** Input routine *** 1 *** Index *** 1 *** End print *** 1 );"hours "; 1 )-(k$="7")*(l>1 1 )-(k$="5")*(C>1 1 ));"Minutes."'"PRESS ANY KEY ( 1 (prog+1217 1 (m2-d2=m1) 1 (m2-d1=m1) 1 (m2+d2=m1) 1 (m2+d1=m1) 1 (ix+^)(iy+^)(c)A 1 (SEND INLAY CARD) 1 'intelligent' joystick option. Slim on action but compulsive playing. GIFT FROM THE GODS PROGRAM: Denton Designs PRICE: `9.95 OCEAN SOFTWARE 6 Central Street, Manchester M2 5NS. 1 '"Send the tape to "''" 1 "which usually indicate data": 1 "used indepently of the disassembler" 1 "to disassemble the machine code" 1 "the starting & finishing": 1 "the programme to reference the": 1 "the instruction and operand": 1 "table 1 (the instruction table)" 1 "small part of a bigger routine": 1 "should hold a number like an": 1 "screen to the printer" 1 "same in routine above" 1 "required" 1 "re entry of either or both": 1 "operands": 1 "nmemonics displayed in HEX then;" 1 "mnemonic to mark the place wherethe number should be eg. ld a,`" 1 "mnemonic and replaces any tokenswith numbers from the memory" 1 "it builds up the mnemonic from": 1 "is CB 46 hex or 203 70 in dec" 1 "illegal characters-converts to 2byte binary number stored at 59010" 1 "holds the characters of the": 1 "holds the character codes which make up the Z80 instructions" 1 "first 5 bits in 58992 are high this will flash the corresponding character" 1 "first 2 tables" 1 "entered these will flash" 1 "eg. 'add' 'ld' 'sub' etc..." 1 "eg. 'a' 'bc' 'hl' '(ix+^)' etc.." 1 "eg $a1b4 and $A1B4 are both": 1 "displayed in HEX then;": 1 "displayed eg. ld a,10" 1 "displayed as negative numbers" 1 "disassembly" 1 "disassembled" 1 "disassemble" 1 "converts character codes held at 58994 to 58999 into a 2 byte number held at 59010" 1 "columns wide" 1 "columns 2 to 4 refer to table 2": 1 "code byte from the memory" 1 "at the keyboard-tests for": 1 "and standard Z80 MNEMONICS" 1 "and displayed in DECIMAL or HEX" 1 "and cannot be used on their own" 1 "and RST $08 instructions are": 1 "addresses" 1 "addresses of the code to be": 1 "address or displacement number" 1 "across the the bottom of the": 1 "You are first asked to enter": 1 "Variable 59016 should hold Inputmessage number" 1 "Using the data in that table": 1 "Unmarked routines are usually a": 1 "To stop disassembly press s or S" 1 "To save the code without this program BREAK and": 1 "To run the programme type;-": 1 "To return to DECIMAL": 1 "To get one of your own pieces out of the bar you must roll a double on the two dice and you will move out into the inner part of the other player's quad-rant(by pressing 1 "To get one of the other player's pieces into the bar you must land on it when only one of his/her pieces is one the strip. " 1 "To find out more why not disassemble the disassembler" 1 "These routines are marked in thefollwing way" 1 "Then a token is used in the": 1 "The second byte selects the linenumber in that table,in this case LINE 70" 1 "The programme will now": 1 "The programme will accept upper or lower case letters" 1 "The programme uses 9 data tables": 1 "The programme fetches a machine": 1 "The other 7 tables are used by": 1 "The opcode for this instruction": 1 "The object of game is for a player( 1 "The movement is done by typing in the letter of the strip you want to move from and the strip you want to move too. " 1 "The mnemonic would look like": 1 "The first byte selects the table,in this case table 4" 1 "The ""DEMO""." 1 "Table 2;": 1 "Table 2 47 = "",""" 1 "Table 2 29 = ""0""" 1 "Table 2 18 = ""(hl)""" 1 "Table 1": 1 "Table 1 3 = ""bit""" 1 "THE --- SAT ON THE MAT.","AMERICAN SNAPPER.","SMALL FISH WITH A BIG BITE.","FLYING MOUSE?","CHEETAHS ARE ------ THAN YOU.","WE GET SOUP FROM HIS TAIL.","THE FISH IN JAWS.","FEMALE DEER.","CARNIVORE (4,5).","DON'T SHOOT THE GUN, MIX IT UP.","STRIPED STINGER.","ANIMAL DOWN, DEITY UP." 1 "Start Tape and press any key forthe next program. ": 1 "Some of these routines can be": 1 "Sets PRINT AT positions": 1 "Sends tone to speaker": 1 "Scans keyboard until a key is pressed,puts character code into 23560" 1 "Scans edit buffer and replaces tokens with numbers" 1 "Routine 57851 should be called first to print to top part of screen" 1 "Relative jumps backwards are": 1 "REVIEWS": 1 "Puts opcodes in edit buffer" 1 "Puts address in first 5 byts of edit buffer" 1 "Programme is much faster than": 1 "Prints characters stored at": 1 "Pressing p or P will copy the": 1 "Pressing n or N will restart theprogramme" 1 "Pressing a or A will return to": 1 "Please go to next page to see how the mnemonic is made up" 1 "Paper prints with ZX PRINTER" 1 "PRESS ANY KEY FOR THE ADVENTURE.": 1 "POKE these addresses with 10" 1 "Numbers can be entered and": 1 "Multiplies DE by BC puts result in HL" 1 "Main Input Routine-Controls input of start & finish adresses.Insures start < finish" 1 "MOUNTAIN GOAT WITH LARGE HORNS.","AUSTRALIAN FLIGHTLESS BIRD.","TALLEST ANIMAL IN THE WORLD.","AN AQUATIC MAMMAL OR A THING TO STOP LEAKS.","THE COMPOSER WHO SOUNDS LIKE A DOG.","THE AFRICAN ONE IS AN AARDVARK. BECAUSE IT NEVER KILLED ANYONE!","SIDEWAYS WALKING CRUSTACEAN.","A BIRD YOU CAN FLY FROM A STRING.","A SLOW MOVING REPTILE" 1 "Line 70 looks like this;-" 1 "L to read again OR 'ENTER'to move on:-"; 1 "It tests to see which table is": 1 "If you want the numbers in the": 1 "If you want the addresses": 1 "If there is a number to be": 1 "If at any time during the input of your move you wish to end thegame this may be done by pressing 'CAPS SHIFT' and '0' at the same time. " 1 "If any illegal characters are": 1 "HL=pitch DE=duration" 1 "For your first go you may move any one of your counters the number displayed,you also do this for your second die.If you can't move you may press 1 "For instance 2 byte instructionsstarting with CB are held in": 1 "Fetches opcode from memory and stores in buffer at 59030 to 59033" 1 "Each of these tables is 4": 1 "ENTER the word "; 1 "Divides HL by DE puts result in BC,remainder in HL" 1 "Displays messages.Variable 58990should hold the message number": 1 "Displays edit buffer on the screen" 1 "Disassembles to OPCODES (in hex)" 1 "Detects illegal instrucions": 1 "Deletes last character typed in" 1 "Data bytes following RST $28": 1 "DE=start of table": 1 "Converts a 2 byte number at 59010 into character codes at 58994 to 58999" 1 "Column 1 always refers to": 1 "Calculates the line number in the tables for DD CB & FD CB instructions" 1 "Calculates the line number in all the other tables": 1 "CROSSWORD" 1 "Builds up mnemonics in edit buffer from 59040 to 59072" 1 "BASIC equivilant" 1 "BACKGAMMON" 1 "Any other key continues": 1 "And thats all there is to it !" 1 "Allows a number to be typed in": 1 "Address input is fully error": 1 "A=opcode": 1 "A token is used if a mnemonic": 1 "A small menu will then allow": 1 "A routine then scans the": 1 "A line of options is displayed": 1 "A HEX number should be preceededwith a ""$"" character" 1 "9";"PRESS ANY KEY" 1 "9",o;"included is a very powerful 1 "9",o;"To quit the demo Input the 1 "9",o;"The following program is a mini 1 "9",o;" A quick D&G this month so as tomake some room for a small 1 "6",o;" ADVENTURE HELP FROM Yaz. " 1 "58994 to 58999.If any of the": 1 "58989 holds column no." 1 "58988 holds line no.": 1 "58451 *": 1 "58420 *": 1 "58400 *": 1 "57931 *": 1 "57901 *": 1 "57854 # Opens channel 2" 1 "57836 # Opens channel 1" 1 "57769 #": 1 "57724 * Fills 58994 to 59004 with zero's" 1 "57706 #": 1 "57700 * Clears screen" 1 "57686 *": 1 "57636 #": 1 "57574 *": 1 "57534 *": 1 "57371 #": 1 "57268 #": 1 "56780 #": 1 "56720 #": 1 "56437 #": 1 "56000 # Main programme loop" 1 "23658",o: 1 "23301",(k$="q")+2 1 "23300",16 1 "16/48LOAD2" 1 "16/48D&G15" 1 "15",i;"Press L to load ";: 1 "10",i;"Press R to read again."; 1 "/ 20 RUN DISASSEMBLER" 1 "/ - - - - - - - - - - - - - - ": 1 "/ - - - - - - - - - - - - - - " 1 "- - - - - - - - - - - - - - - - ": 1 "- - - - - - - - - - - - - - - -" 1 "* = must be called from a": 1 "(the operand table)" 1 "'''"Follow the prompts and when the picture is displayed press"''" 1 "''"The first 10 correct tapes drawnon 15th April win FIVE FIREBIRD games." 1 "''"Cursor"'"keys"'"move *"''" 1 "'"When you see the picture use keys 1 "# = can be run using": 1 """`"" = 1 byte number" 1 """^"" = 1 byte displacement or jump" 1 """$"" = 2 byte number" 1 " pages Contents" 1 " 19 Save Disassembler" 1 " 12-18 Useful routines" 1 " 07-11 How it works" 1 " 03-06 Instructions" 1 " 01-02 Features" 1 " 00 Index": 1 " SAVE ""diss"" 1 " Operating Instructions" 1 " Machine Code Disassembler": 1 " -------------------------" 1 " ----------------------" 1 " machine code programme" 1 " RANDOMIZE USR 56000" 1 " RAND USR address" 1 " Save Disassembler" 1 " Program Features" 1 " Information Programme": 1 " ---------------------" 1 " -----------------" 1 " ----------------" 1 " In Back-Gammon you have tomove all your counters off the board,to do this you have two dice and two moves a go. " 1 " End of instructions": 1 " End of how it works": 1 " bit 0,(hl)" 1 " Useful routines" 1 " End of routines": 1 " ---------------" 1 " POKE 58427,16" 1 " POKE 56127,16" 1 " End of features": 1 " How it works" 1 " 3 29 47 18" 1 " ------------" 1 " 1 you will save thepicture twice to tape." 1 you will return to this page and the picture will remain as you left it."''"If you press 1 to"'"answer a"'"clue."''" 1 to turn back a page,"''" Any other key to page through the review."'''"The display will stay on the screen for as long as you hold a key down."''"Don't forget 1 to quit."''" 1 to quit or type page number --" 1 to quit and move on,"''" 1 to produce the unscrambled screen."''"If you press 1 this demo and the 1 is a worthwhile addition to the 1 is a very powerful andproffesional adventure game 1 have solved this problemwith a graphics package called the 1 graphics. The task 1 for player 2)to move all his pieces out in the bottom right corner (for player 1 - press 1 for player 1 & 1 changes"'"mode"'"(across or"'"down)"''"Press"'" 1 available (version C).This allows the editing of 1 and take itto the 1 adventure with 1 adventure in a 1 QUITS"''" 1 Gift From The Gods from Ocean Software is an animated adventure based on characters from Greek mythology. Playing the part of Orestes, it is your task to avenge the death of your father, King Agamemnon. 1 DON'T RUN OR CLEAR:GOTO 1.": 1 1984 A.P.S. 1 SOUTH GLAMORGAN, 1 GILSOFT 1 CF6 8LE. 1 30 HAWTHORN ROAD 1 Aliens are attacking our galaxy from bases constructed within hollowed out moons. Our task is to destroy these bases with a direct hit on their atomic reactors.These are located at the centre of each moon. 1 Here we are in control ofthe ultimate space/groundattack vehicle (no not a Sinclair electric car). Our job is to destroy a race of robots created bya defective batch of self-programming computers (Uncle Clive's 1 Soccer in the comfort of your own home! Match Day is an excellent 3D soccersimulation arcade game for 1 or 2 players or a knockout competition for up to 8 players with 3 levels of difficulty. Youhave the ability to 1 Well shiver me timbers and splice the mainbrace me harties. Jim the CabinBoy must make his way below decks and collect various items of booty strewn around a 20 hold (screen) pirate galleon. Sounds like Manic Miner? 1 ******************************************* POSITIONS ****************************************** 1 ******************************************* GRAPHICS ******************************************* 1 x